Teach students about fake news using existing online games. Students can play all the games, or groups of students can play different games and report to the rest of the class.
Reading
Digital Narrative Games
This is a project where you will strengthen your creative digital know-how, and create a digital narrative game to raise awareness about a topic.
Digital Confidence Profile
Invite students to self-assess and discover their own strengths and areas of improvement in digital literacies using this Digital Confidence Profile:
‘Do Not Track’ Documentary
Students watch the documentary “Do Not Track” and reflect on it in groups, and present it to the rest of the class with supportive research.