Brief description of the activity/assessment

Discover your WHY of digital motivation! This is an activity meant for educators to discover their digital motivation (and gives a result of 2-3 among 12 different motivations). As a learning activity, ask students to imagine themselves as educators, and do the survey as if they will be teachers themselves – what would they consider to be most important for digital teaching. Based on this, students can write or present a reflection, explaining why these are their digital motivations, and what would they like to learn or focus on in the course as a result of this. This is the link to the survey: https://www.setyourmotivation.com/

Instructions prompt/document – Step by step instructions for the students

Ask your students to do the survey linked below, imagining themselves as a teacher of digital literacies: what would they focus on, what motivates them to develop digital literacies? After they finish the survey, ask them to reflect on it – what have they discovered about themselves? What would they like to learn this semester based on what they’ve learned about themselves?

Ways to assess student work

Formative (ungraded or graded)

Sample/model explanation for students about how this activity develops their digital literacies (100 words)

Explore what motivates you in the digital sphere! Pretend you are a teacher, what would you focus on when teaching students about the digital world? After doing this survey to clarify your “digital/media literacies motivation”, reflect on why these areas particularly interest you, and what you would like the course to focus on

Average time it takes students to complete this activity

1-2 hours to take the survey (15-20 minutes), read the results (15 minutes or so) and then write a reflection.

Sample Applications in Different Disciplines

Useful for Digital or Media literacy.

Can also be useful for a faculty member to do for themselves to help them choose which elements of digital literacies to integrate into their courses.

Type of Resource

  • Learning Activity that can be done in-class, virtual (asynchronous) or virtual (synchronous)